வெள்ளி, 17 ஆகஸ்ட், 2012

A BEGINNER SOLUTION TO RUBIK'S CUBE


A SOLUTION TO ERNO RUBIK’S CUBE
( A Beginner’s Guide)

Introduction
Before solving 3x3x3 Rubik’s Cube, it is important to get knowing about its (cube’s) parts and functioning methods.  We all know that 3x3x3 = 27.  But there is only 21 pieces in a cube. Six center pieces attached to 1 core + 12 Edge pieces + 8 Corner pieces = 21.
CORE AND CENTER PIECES
There are six colours to the six sides of the cube.  One colour each side.
The center pieces in the middle of each sides are connected to the central core.  Even though the center pieces can revolve individually by themselves, they are unable to shift from their position. Because of the unableity of changing positions, the center pieces becomes the deciding factor of the colour of the sides.
EDGE AND CORNER PIECES
Edge pieces are in two colours. There are 12 edge pieces in a cube. Each bears unique combination of colours.  They reside at the joining place of two sides.  Egde pieces moves only between their 12 places.
Tri colour pieces are called Corner pieces.  They reside at the corner of three sides.  There are 8 corner pieces in a cube.  Like edge pieces, corner pieces also bears unique colour combination.  And move only between their 8 places.
HOW THE CUBE IS FUNCTIONING
Only the six Center pieces –which are attached to the core- can rotate themselves.  Edges and Corners have to move and twist on their way along with Center pieces only.  So we have to solve the cube by bringing the edge and corner pieces around the center pieces.
WAYS OF SOLVING THE CUBE
There are many methods to solve the cube.  But they all can categorized under two names.  LAYER METHOD and CORNERS FIRST.  But all the methods (up to my knowledge-P.S) are based on muggapping capacity.  Beyond memory power  it is important that the cube have to be scientifically understand, explain and try to solve.
“CORNERS FIRST”  In this method, they  first brings all the 8 corners to its places and put them in their position.  Then sets the 12 edges.
In LAYER METHOD, they splits the cube in to Top, Middle and Last layers. And finish them one by one.
It may look, that “corners first” is easier than the other.  But it will do its best to confuse and discourage the beginners.  Moreover, after mastering “layer method” one must try “corners first” by themselves to understand cube in a much better way.  And also all the speed cubing methods ( intermediate, advanced, expert ) are based on “layer method” only.  “THE RAMPAR METHOD” we explain here is also a layer method.

THE BASIC CONTRADICTION OF RUBIK’S CUBE LIES BETWEEN THE RELATIONSHIP OF THE IMMOVEABILITY/STABILITY OF CENTER PIECES AND THE MOVEABELITY OF EDGE, CORNER PIECES.

SOLUTION
FIRST LAYER
At first you have to select a colour from your cube.  Then complete it. This is the first stage. It is true that there is no particular way to do this stage. All there available are some common guide lines only.
+ making the cross
Firstly make a cross by bringing the edge pieces around the center piece of your colour. That is the other colours of edge pieces must sit along their respective center pieces.  First bring one edge, then try next and on and on.
completing one colour.
Then bring the corner pieces to its places.  As in edge, bring one corner first (make sure that the other colours of that corner sits along with its center).  Then try the rest.
If you have finished one colour means, that you had completed your first layer.
 We know that, these are only common guide lines.  But don’t get disappointed.  Try your best.  You will master the art of forming one colour in no time.  ofcourse, completing one colour is not that tough.  Even completing the whole cube is not that tough. 
Before proceeding further more, we have to get knowing about the cube through the way of its axises, their short forms, the way they turns, algorithms.  Because, till now there comes no need to memorize any thing.  But, it’ll not be like that any more.
  • Completed sides axis                  - Upper Axis _ U
  • Opposite axis to U axis               - Down Axis  _D
  • Axis facing us                              - Face Axis  _ F
  • Axis on our right                          - Right Axis  _R
  • Axis on our left                            - Left Axis    _ L
  • Axis opposite to F                       - Back Axis   _B
Clockwise, Anti clockwise rotations and Algorithms
As we are going to handle the cube, according to directional axis, it is not advisable to turn the cube often.  Because, it may confuse the direction.  So, it is important to learn to handle the cube with out turning it.
To turn any axis in clockwise direction, it will be indicated only be the short form of that axis. ( say.. if it was indicated as R, we have to turn the right axis once in clockwise direction).  To turn in anticlockwise direction an apostophe ( ) will follow the short form of the axis. (eg : F’,  to turn face axis once in anti clockwise direction). (read the apostrophe as “dash”. For U’, read it as “U DASH”)
Some times we may need to turn an axis twice.  In such conditions, the axis’s short form will be continued by the number 2.(eg. U2, to turn upper axis two times).
Learn well about the “which direction to which axis” by turning your cube. It is necessary for not getting confused, in the on going process.
A series of turnings are called ALGORITHMS. If a direction comes like < R’D2RF2> means,  we have to turn right axis once in anti clockwise direction, then turn down axis twice, then right axis once in clockwise direction, then face axis twice.  We hear named the Algorithms in alphabets and with a “dash” for mirror or reverse algorithms. Some times numbers will also follow the alphabets. You’ll learn soon why and whats the difference.
 Remember one important thing, all other axises except U & D are not fixed axises. They (FRBL) will change their name according to the situation. And try to watch the pieces the way they change their position and how they twist, while using the Algorithms.  It is better learning it, than memorizing.
SECOND LAYER
Have to set the four Edges of the middle row in this stage.
The Edges of the second layer may be at the same layer or in the third layer.  If they are in the third layer, we can fix them easily with the use of algorithms  A & A’.  But if they are in second layer and also in a wrong place, we have to bring them down to the last layer, and then fix them in their right place and position.

(இன்னும் முழுதாக முடிக்கவில்லை ... மன்னிக்க வேண்டுகிறேன் .. உங்கள் கருத்துக்களை தெரிவிக்கவும்.. நன்றி .. விரைவில் முடித்து போஸ்டு செய்கிறேன்.)

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